AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in the UK for Q3 2021
An overview of the performance metrics for the top 5 boxing games across both iOS and Android platforms in the United Kingdom during Q3 2021.
In Q3 2021, the top 5 boxing games in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each of these games.
Idle Workout Master: Boxbun from EZ Games saw a notable increase in weekly revenue, peaking at approximately $669 in mid-September. Weekly downloads fluctuated, reaching a high of 11K in early August before dropping to around 6.1K by mid-September. The game maintained a steady weekly active user base, peaking at 15.9K in early August and closing the quarter with 12.6K.
Real Boxing 2 by Vivid Games S.A. experienced a consistent rise in weekly revenue, reaching about $2K in late July. Weekly downloads showed a similar upward trend, peaking at 6.3K in mid-September. The weekly active users also increased steadily, peaking at 9.2K in mid-September before slightly decreasing to 8.6K by the end of the quarter.
Slap Kings from Lion Studios had relatively stable weekly revenue, with slight peaks at $451 in mid-September. Weekly downloads showed a downward trend, dropping from 3.9K in late July to around 1.3K by the end of September. The game saw a significant decline in weekly active users, falling from 18.2K in early August to 7.6K by the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited had a modest weekly revenue, peaking at $92 in late July. Weekly downloads fluctuated, with a high of 4.2K in late July and a low of 1.7K in early August. The game maintained a relatively stable weekly active user base, peaking at 25.6K in late July and ending the quarter with around 19.1K.
EA SPORTS™ UFC® by Electronic Arts showed a decline in weekly revenue, starting at $407 in late June and dropping to nearly zero by the end of the quarter. Weekly downloads remained relatively stable, ranging between 1.8K and 2.4K throughout the quarter. The weekly active users also showed stability, maintaining around 7.5K to 9.1K during the same period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.